The Creators of Baldur's Gate 3 Explains Its Implementation of AI Tools for Next Project

The developer behind acclaimed RPGs like Baldur's Gate 3 and Divinity: Original Sin just teased its new project, creating significant anticipation within the gaming community. However, recent statements from the company's co-founder have brought clarity to the discussion, touching on the team's philosophy toward generative artificial intelligence.

AI as a Creative Assistant, Not a Substitute

In a new message, the studio's founder outlined that the team is using machine learning for specific ancillary functions. These involve fleshing out presentation materials, producing rough artistic references, and writing draft dialogue.

Importantly, Vincke emphasized that the final content in the game will be created solely by human writers. "Our team is writing all the content ourselves," he said.

Our studio is constantly expanding our pool of storytellers and are busily putting together writing teams.

As visual development is being explicitly called out — we right now have twenty-three visual developers and have roles to fill for additional artists.

Each initiative we do is additive and focused on enabling creatives to spend greater focus on making content.

Any AI system applied correctly is additive to a artist's workflow, not a substitute for their talent.

Responding to Feedback and Defining the Path

The revelation of AI usage originally generated backlash among portions of the fanbase. In reply, Vincke offered more elaboration on social media.

"Our team utilizes these tools to research ideas, similar to we use search engines and art books," he stated. "In the very early brainstorming phase we use it as a rough outline for layout which we then substitute with authentic artwork."

He added, "Larian brings on talent for their inherent skill, not for their ability to execute what a algorithm proposes."

Focused Uses for Machine Learning

Vincke had in the past detailed the studio's targeted approach to this technology, categorizing its use into three main pillars:

  • Handling Monotonous Jobs: This includes polishing mocap data, voice editing, and technical processes like retargeting animations.
  • Fast-Tracked Experimentation: Using technology to quickly build simple models of mechanics to experiment with concepts prior to expensive development.
  • Future Potential for Gameplay: Exploring how machine learning could eventually facilitate emergent reactivity, specifically in managing dynamic reactions in a complex RPG.

He clearly noted that core creative disciplines — such as writing — are are absolutely not fields where the company is replacing human involvement. In fact, Larian is actively hiring in these very fields.

"We are neither shipping a game with AI-generated content, nor considering cutting teams to swap them out with AI," Vincke concluded.

Jacob Kennedy
Jacob Kennedy

A seasoned gaming analyst with over a decade of experience in online casinos, specializing in slot machine mechanics and player strategy optimization.